Over onGrimwell.comthere's a discussion about the book and some of its ideas.一些引文：
学习很有趣。But so is doing–so is applying knowledge.I continue to play games (and enjoy them) after I've learned everything there is to know about them.
In fact,the only games that I stopped enjoying due to knowledge (or familiarity) were the ones I worked on.In those cases,I think testing the game 100 hours a week for 6 months in debug mode at .004 fps was the most important factor,not my insider knowledge.
Edit: Actually,I partly take this back.I've stopped playing new games,not because of my knowledge of that game,but because of my knowledge of the genre.I knew after only an hour or two of play that this game would not offer anything I hadn't already seen before.
This still doesn't explain why I'd re-play Planescape or Deus Ex ten times or more,even if I was taking the same path through the game and had read every guide and walkthrough… Gaining knowledge is only part of my motivation.
我自己知道，学习是结束，一切fun"in these games.我喜欢战斗和社交，but when I quit a game,it is always because I feel like I've learned everything I've wanted to.This doesn't mean I know everything,nor that I'm all that good at what I do know.It simply means I've looked ahead and see nothing more available to do but apply what I already know.
Unfortunately,that means for me Learning has a built in warranty.
In a player skill game,这不是什么大问题。I can learn everything I need to know in an FPS or RTS shooter fairly quickly.But to become good at applying that learning requires manual practice.
Not so much in MMORPGs though.The need for me to respond faster hasn't always grown as much as my need to respond smarter.这是保修单。
我一直在想一个关于学习的游戏。Albeit this may have been because of long hours studying math books thinking,"There's gotta be a less boring way to learn math than this!"Yes,I know there's math games already,but they're generally geared towards kids or the fun trappings are removed.
It's got me thinking,如果我们能把一流的教育和MMORPG的上瘾机制结合起来，we'd have a lot more brilliant people walking around.
Castle in the air or realistic goal??
Learning isn't the core fun for me.It's a factor,but not the biggest one.I'd put at least two things far higher than Learning:
我总是想玩俄罗斯方块，即使我不能”learn"任何来自游戏或改善我接近中年的反应进一步。Why?It's fun.And I might"win,"即使我在和自己比赛。
Is just hanging out with friends fun?How about going to a concert?I don't learn much,especially if I drink… But I have more fun than any game can provide.This is Belonging and closer to the core of most on-line games than Learning.
And I usually get Bartle typed as ESA or EAS.If I,as an"探险家”不要把学习放在首位，who does?I enjoy figuring out the game,but I wouldn't consider it my primary motive.
If learning is the core,how come it's so hard to make educational games"粘稠的??
If you're interested in joining the discussion,,从头开始。.
I turned in two chapters of edits,plus the first two chapters of endnotes late last night (VERY late).It's amazing how much tighter you can get your text if you work at it!The endnotes are something that a lot of advance readers have asked for,so I am going back through my research to put them together.It's been fun,because I keep finding things I forgot to mention.I haven't settled with the editor whether or not the endnotes will take this form in the book,but if not,I'll toss them up on the website.
In other news,I think I need to get real blog software.我安装了网络主机附带的那个，我没有印象…我不能让它指向索引以外的页面，and I can't customize it as I would like,either.