Dec 02 2004

Today I got my author copies in the mail.They look wonderful.I can't wait until the book gets cruelly savaged on the Net.🙂 Those of you who pre-ordered,I am told that the books will show up as shipping as soon as they get from the printer to the various booksellers.It should be in the next couple of days!!

I spent a very nice couple of hours withWilliam Huber在对UCSD的失败访问中。We discussed a lot of the material that the book covers… I believe I will be heading back to visit with Natalie Jeremijenko and her class and other faculty there sometime next week.

Gamasutra从12月1日起,他们正在网站上摘录这本书的一章。3rd… I am also giving a version of the original presentation as part of the Serious Games Summit day at theGame Developers Conference 2005.

As you may have noticed,the website has been updated.其中的变化是:现在有一个资源链接,可以获取每本书,游戏,音乐的点点滴滴bepaly体育苹果,and piece of artwork mentioned in the book.Think of it as an interactive bibliography.The press quotes have been moved to their own page along with the press release for the book.最后,节选用威尔的前言进行了改进,a few of the cartoons,and a sample of the endnotes that accompany chapter one.The Stuff link is also now fairly populated.I've successfully ordered a few penguin t-shirts and mugs of the cartoons,so if you're tickled by the artwork,there's the crass cash-in for you.


Posted by(访问9862次) Game talk,,写作
十一月 02 2004

Well,I'm all done voting.I'm also almost done proofing!Last night,we printed out the whole thing,both sides of the page,所以我们得到的是与这本书非常相似的东西。Then for the first time,both my wife and I went over it with red pen,rather than doing editing on the computer… there's something about that change of venue that makes it easier to see mistakes.

看起来有几页有点长,所以会有一些小的润色,but nothing too drastic.We're pretty excited.

In other news,there's actually stuff up in the Stuff section now–a mug,一些衬衫,and some mousepads.I'd love to hear what sort of stuff people might want…

我还更新了头版,上面有一大堆关于这本书的引述,这些引述是我从不同的人那里得到的。A special shout-out goes to Loren over atThe Incremental Blogger,who commented on the book in his blog,saying,,

ISBN分类将其称为一本关于游戏设计的书,bepaly官网平but I'm guessing that the creativity and concepts will inspire designers and doers of all types.

The book's genesis comes from a presentation that Raph gives on bepaly官网平game design (5MB PDF).And no,this isn't any ordinary PowerPoint slide presentation.Raph trades bullet lists for ink drawings.Words are limited to"见简跑simplicity.The result has a decidedly Lawrence Lessig feel about it and grabs your attention.And as a Tablet PC enthusiast the style shouts out"Tablet PC"to me.

The book is equally visual.里面有很多拉斐尔的插图。But it's not all drawings–although with Raph's conciseness that would be equally compelling.The manuscript is also filled with easy-to-read prose that's interwoven with friendly insights and cerebral theories.I'm not finished reading the manuscript yet,but I just had to point out the book now.它使创造性的果汁流动。

Glad you liked it,劳伦!!

Oct 24 2004

Sorry for the lack of updates–I was on the road all week.

I am up to chapter 11 (of 12) in the edits and rewrites.The copy editor has made it up through chapter two.I expect that we'll have finished all the edits by the end of this week.I've updated theexcerpt pagewith the new text,which hopefully reads exactly the same only shorter.I also put a table of contents on there.

It's amazing how much editing can tighten up text.The downside is that I have been cramming a lot into the endnotes.They are getting rather long.Hopefully that won't be a problem,但我想我们会看到的!So far,尾注的范围从讨论拉班的舞蹈符号系统到描述多巴胺对额叶皮质的影响,到对游戏的详细描述。Defender.

My first CD,,After the Flood,has beenre-issuedwith a new bonus track–or rather,an old track that we didn't include on the edition because of space.The new edition also includes a lyric sheet in the booklet.You can hear little snippet samples on the website there too.

I'm having to redo one cartoon because we want to avoid any hassles with trademarks.If anyone has any ideas what would make a good cartoon to representGrand Theft Auto,let me know.🙂


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Grimwell discussions

Posted by(访问8674次) Game talk,,写作
Oct 17 2004

Over onGrimwell.comthere's a discussion about the book and some of its ideas.一些引文:


学习很有趣。But so is doing–so is applying knowledge.I continue to play games (and enjoy them) after I've learned everything there is to know about them.

In fact,the only games that I stopped enjoying due to knowledge (or familiarity) were the ones I worked on.In those cases,I think testing the game 100 hours a week for 6 months in debug mode at .004 fps was the most important factor,not my insider knowledge.

Edit: Actually,I partly take this back.I've stopped playing new games,not because of my knowledge of that game,but because of my knowledge of the genre.I knew after only an hour or two of play that this game would not offer anything I hadn't already seen before.

This still doesn't explain why I'd re-play Planescape or Deus Ex ten times or more,even if I was taking the same path through the game and had read every guide and walkthrough… Gaining knowledge is only part of my motivation.


我自己知道,学习是结束,一切fun"in these games.我喜欢战斗和社交,but when I quit a game,it is always because I feel like I've learned everything I've wanted to.This doesn't mean I know everything,nor that I'm all that good at what I do know.It simply means I've looked ahead and see nothing more available to do but apply what I already know.

Unfortunately,that means for me Learning has a built in warranty.

In a player skill game,这不是什么大问题。I can learn everything I need to know in an FPS or RTS shooter fairly quickly.But to become good at applying that learning requires manual practice.

Not so much in MMORPGs though.The need for me to respond faster hasn't always grown as much as my need to respond smarter.这是保修单。


我一直在想一个关于学习的游戏。Albeit this may have been because of long hours studying math books thinking,"There's gotta be a less boring way to learn math than this!"Yes,I know there's math games already,but they're generally geared towards kids or the fun trappings are removed.

It's got me thinking,如果我们能把一流的教育和MMORPG的上瘾机制结合起来,we'd have a lot more brilliant people walking around.

Castle in the air or realistic goal??


Learning isn't the core fun for me.It's a factor,but not the biggest one.I'd put at least two things far higher than Learning:


我总是想玩俄罗斯方块,即使我不能”learn"任何来自游戏或改善我接近中年的反应进一步。Why?It's fun.And I might"win,"即使我在和自己比赛。

Is just hanging out with friends fun?How about going to a concert?I don't learn much,especially if I drink… But I have more fun than any game can provide.This is Belonging and closer to the core of most on-line games than Learning.

And I usually get Bartle typed as ESA or EAS.If I,as an"探险家”不要把学习放在首位,who does?I enjoy figuring out the game,but I wouldn't consider it my primary motive.

If learning is the core,how come it's so hard to make educational games"粘稠的??

If you're interested in joining the discussion,,从头开始。.

I turned in two chapters of edits,plus the first two chapters of endnotes late last night (VERY late).It's amazing how much tighter you can get your text if you work at it!The endnotes are something that a lot of advance readers have asked for,so I am going back through my research to put them together.It's been fun,because I keep finding things I forgot to mention.I haven't settled with the editor whether or not the endnotes will take this form in the book,but if not,I'll toss them up on the website.

In other news,I think I need to get real blog software.我安装了网络主机附带的那个,我没有印象…我不能让它指向索引以外的页面,and I can't customize it as I would like,either.



Posted by(Visited 21411 times) Game talk,,写作
Oct 15 2004

TodayStratics.comran a little blurb for the book.They said it was a"sure-to-be-great book."Hmm.I better get back to rewrites.

I hooked up the little thingy so you can order the book throughhere.

I mentioned before we're in final edits… I got back a ton of edits from the publisher,the editor,and also from some friends who are reviewing the book for me (Thanks,Dave!)So that's what I am doing all weekend…