4月 15 2021

Another week,另一个帖子在可玩的世界网站上. This time it’s about “engagement” and “retention”: those words which can be boogeymen for those concerned about the business practices of game publishers, but which are also crucial to long-term enjoyment of a game.

The first virtual world I worked on wasLegendMUD. It is still running after a quarter-century. My second wasUltima在线. When I go to a UO player gathering, I see three whole generations of families who have played that game for 23 years now: grandparents, parents, and kids. Why?

因为运行这样的游戏,一个像这样的世界,这样的服务 - 这是一个long-term emotional relationship with the player.

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4月 09 2021

Oops, I forgot to post about this yesterday when it went up!
我写了关于designing for social play对于可玩的世界网站。正如你所看到的,我现在正在做一条时间......一旦我们获得更多的人们对我们正在做的事情更接近我们正在制作的事情,那么就会改变。

In the end,good social design is about good society design. That’s what underlies the buzzword, and why it’s so sad that the word “social” gets reduced to mindless clicking or dark patterns on a social media site.

Diversity of people and of play makes for a more robust society, a more enduring community, in every way. That’s good for us as a business. More importantly, it’s better forplayers. It makes for an online world that doesn’t chase you out or make you feel insignificant or unwanted. A world where you can pursue your own dream.

从关闭,从我们站立的地方,我们看不到整体的形状。我的希望是,通过在这样的世界中玩耍,玩家来实现所有事物的互联性.

If the ideas discussed there sound of interest to you, and you are a game dev — you might want tocheck out our jobs page— we’re hiring for a bunch of roles!

4月 01 2021

I’ve gota new blog post up on the Playable Worlds site,这次谈论由玩家驱动的经济价值,以及真正意味着什么。

This often all gets boiled down to the phrase “a player-driven economy.” And people think it means revenue models and monetization. Maybe, if they are savvier about online worlds, they think it means players make the items that other players play with – and that’s true, they can and do and should! But even that is still a reductionist way to think of it.

A player-driven economy isn’t about the money. It’s about having every way to play the game serve a role in the ecosystem. It’s about all the wonderful and weird ways we choose to live and play, and how we find out that our silly hobbies are vital necessities to someone else.

到底,这是关于让每个人的重要的. Because we all are. Important. Plumbers, baristas, roleplayers and raiders.

Check it out here!

Mar 25 2021
Colorful blue and green background with geometric shapes and lines. On the left: a circular picture of Playable Worlds CEO Raph Koster at a speaking event. On the right: large white text reads

We are starting to open up a bit about what we are doing here at Playable Worlds!

I am going to tell you thatyes, worlds can feel alive,就像真实的地方。您可以持有虚拟家园的地方,并以持久的方式留下您的标记。在线世界可以是动态的,完全持久的,并由球员可修改,而不仅仅是不变的纸板套装一英寸深且货币宽阔。

We have the technology: cloud computing power lets us do things with simulation and AI that once seemed impossible. This dream can come true.

To read more,head on over to the Playable Worlds website for the full article!

Feb 11 2019

I’ve written endless words on this in the past, but sometimes you just need a cheat sheet. Particularly these days when people who aren’t community professionals find themselves on the front lines out of business necessity or just because of the nature of social media. So here’s just a quick set of advice for those who find themselves speaking to members of their user community.

永远是诚实的。当你搞砸时,诚实和直截了当地购买善意。谎言买生病了。和拧螺丝将要happen.

继续阅读 ”
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