Another week,另一个帖子在可玩的世界网站上. This time it’s about “engagement” and “retention”: those words which can be boogeymen for those concerned about the business practices of game publishers, but which are also crucial to long-term enjoyment of a game.
The first virtual world I worked on wasLegendMUD. It is still running after a quarter-century. My second wasUltima在线. When I go to a UO player gathering, I see three whole generations of families who have played that game for 23 years now: grandparents, parents, and kids. Why?
因为运行这样的游戏，一个像这样的世界，这样的服务 - 这是一个long-term emotional relationship with the player.